Fauxx Data poisoning for your everyday tracking
Fauxx is an open-source Android privacy tool that poisons data broker and ad-tech profiles by generating continuous, plausible, off-demographic synthetic activity from your device. The goal is simple: make your real behavioral signal statistically indistinguishable from noise.
Not my project, but though this is really cool and worth sharing.


thingsiplay
in reply to SpiderUnderUrBed • • •If you make any changes to the game files in Steam, including compression, then Steam will update the files and redownload them. And for online games, you could even get a ban if an Anticheat system thinks you try to cheat because the files are tempered (changed).
However there is a transparent compression available on filesystem level. Meaning files are saved compressed and look and work like uncompressed files. Something similar what Windows has I believe. EXT4 does not have transparent compression, but I often read Btrfs and ZFS do. I have no experience with that, so cannot assist. But at least you should be able to search for this now. Have in mind that compressed filesystem would be slower.
Ooops
in reply to thingsiplay • • •Often the opposite is true, depending on case. Compressed files load faster, so if you have the cpu power to spare (which you usually have in games while loading) and loading speed is the bottle-neck then compression speeds things up, often considerably.
And even in the age of ssds processing data and moving it through ram is much faster than the disk, so even for writing some amount of transparent compression is possible without affecting speeds.
Ⓜ3️⃣3️⃣ 🌌
in reply to SpiderUnderUrBed • • •HelloRoot
in reply to Ⓜ3️⃣3️⃣ 🌌 • • •Obin
in reply to Ⓜ3️⃣3️⃣ 🌌 • • •With
compress=zstdZFS reports a 1.30 compression ratio on my Steam dataset, compressing it from ~1.2TB (reported by the file manager) down to 904GB (reported byzfs list -o name,usedds). Pretty good I think.Obviously it depends on the games. AAA crap will probably add tens/hundreds of GBs of pre-compressed asset blobs, while indie and older games will often have more loose file structures with config files, scripts, runtimes etc. that all compress extremely well. And with older games, even when compressed the algorithms are often far from ideal and zstd can still get a few more percent out of them.
MonkderVierte
in reply to SpiderUnderUrBed • • •whatiswrongwithyou
in reply to SpiderUnderUrBed • • •