What is your opinion on ray/path tracing and real time upscaling (DLSS/FSR/XeSS) in video games?
I love ray tracing and path tracing when they're done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don't seem to care about RT.
When it comes to upscaling though, I hate it, and I'm not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we're approaching the physical limit of transistor size).
LandedGentry
in reply to GolfNovemberUniform • • •