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For the third day in a row, emergency medical teams and civil defense crews continue rubble removal operations, searching for missing people after an Israeli airstrike hit a house in the town of Jouaya, in southern Lebanon.

#Israel #Palestine #Gaza #Lebanon

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Transcript: Opening Roundtable of the 12th China and Globalization Forum

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Trump announced that negotiations were taking place with Iran

CPanel and WHM Authentication Bypass – CVE-2026-41940

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Tech billionaires openly declare their ambitions for world domination

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In “The Red Devil” a play written by Antoine Rault there is a conversation between Colbert (Minister of Finance under Louis XIV) and Mazarin. The contents of this exchange have gone into the annals of history > Colbert: “When trying to find money, there is always a moment when messing about is no longer enough. Please, Lord High Treasurer, tell me how one can manage to spend more when already up to one’s neck in debt…” -Mazarin: “When you are a simple mortal, of course, and swamped in debt, you are sent to prison but the State… well the State is a different kettle of fish. The State cannot be thrown in prison. And so the debt increases! Every State does that.” Colbert: “Oh really? Is that what you think? However, we need money and how can you find any when you’ve already devised every imaginable tax?” -Mazarin: “We create others”. Colbert: “We can’t tax the poor more than we do already.” -Mazarin: “Yes, that’s true.” Colbert: «So, what about the rich?» -Mazarin: «We can’t tax the rich either. They would stop spending. A rich person who spends feeds hundreds of poor people». Colbert: “So, what should we do?” -Mazarin: “Colbert, your reasoning is completely illogical! Lots of people are neither one thing nor the other, neither poor, nor rich… French people work in the hope of becoming rich but dreading being poor! Those are the people we should be taxing, more and more! They are the ones! The more you take from them, the more they work to make up for it… That well never runs dry.”

NYC May Day 2026 Rank-and-File Antiwar Speak-Out (Labor for Palestine et al)

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1994: Remembering Roland Ratzenberger

#OnThisDay 30th April, the 1994 San Marino Grand Prix weekend at Imola turned into one of the darkest chapters in Formula One history, with the first fatality during Saturday’s qualifying session when Roland Ratzenberger lost his life in a high-speed crash.

Driving for Simtek, Ratzenberger had damaged his front wing on the previous lap, but instead of returning to the pits, he continued pushing in an attempt to secure a spot on the race grid, unaware of the deadly flaw from the damage. Tragically, the broken wing detached completely, lodged under the car, and caused him to lose control, sending him violently into the barriers at Villeneuve Corner. The impact proved fatal, marking the first driver death in Formula One since 1986.

Sadly, the heartbreak did not end there. Just a day later, Ayrton Senna suffered a fatal crash at Tamburello, making Imola 1994 one of the sport’s most tragic weekends.

#f1 #formula1

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Pakistan's Petroleum Minister Meets With Iran's Ambassador

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U.S. Will Have No Place in Persian Gulf's Future: Iran Leader
in reply to Acta Populi

We are looking for someone who can lend our holding company 300,000 US dollars.

We are looking for an investor who can lend our holding company 300,000 US dollars.

We are looking for an investor who can invest 300,000 US dollars in our holding company.

With the 300,000 US dollars you lend us, we will open a game programming and e-commerce company.

We will use the 300,000 US dollars you invest in our holding company to establish a game programming company and an e-commerce company.

With the 300,000 US dollars budget you will provide to our holding company, we will open a game programming and e-commerce company.

Why would we establish a company in these two business sectors?

The game company we will establish will produce our own game projects and generate significant revenue by publishing our games for a fee on major gaming platforms such as the Play Store, Apple Store, Microsoft Store, and Steam.

We will release the game projects we produce as paid downloads on digital stores, generating significant revenue by charging a fee for each download.

The e-commerce company we will establish will promote our game projects and increase the download rate of our game.

The e-commerce company we will establish will advertise our game projects, helping to introduce our game to a wider audience, and in this way, the download rate of our game will increase rapidly.

In short, our game company will produce game projects and publish these games on digital stores. Our e-commerce company will promote these game projects, increasing download rates and thus generating significant revenue.

By working in coordination between our game company and our e-commerce company, we will create great games and the download rates of the games we make will increase rapidly.

Today, the gaming industry is a large, innovative sector that generates significant returns, so by focusing on the gaming industry, we will achieve substantial income.

Because we have a strong infrastructure and advertising network, and an expert team, we will be able to grow the company rapidly by focusing on the gaming sector.

Since we have the infrastructure ready in the gaming industry, we will be making big money in a short time.

Because the gaming industry is a highly in-demand sector, and because we have a strong infrastructure and foundation, entering this sector will allow us to generate significant revenue.

How will we advertise the game projects we will produce?

We will increase the number of downloads for our game using 5 different advertising tactics.

Thanks to the 5 different advertising tactics we will use, our game will be downloaded by an average of 10,000,000 people in just 2 months.

Thanks to our strong advertising strategy, we will increase our game's download rate in a short time.

  1. Advertising strategy: By continuously promoting our game on global social media platforms like Facebook, Instagram, YouTube, X, Telegram, LinkedIn, and TikTok, we will attract a large audience to our game.
  2. Advertising strategy: We have 170 unique social media applications for each country. By using these applications, we will promote our game to many countries and increase its international popularity.
  3. Advertising Strategy: Our game will feature a referral system that will benefit both existing and new users. The system will work as follows: each registered user will receive a unique referral code, which they can share with others to bring in new customers. When a new user registers, they will enter this referral code in the designated field. The system will automatically recognize the code, and the user who shared the code will receive 2 US dollars for each new customer they bring in. Additionally, the new user who registers using the referral code will receive a 20% discount on the game purchase. This will motivate existing users to recommend the game to more people by earning income from their referrals, and will make new users more willing to join thanks to the discount. This will create a rapid and natural spread among users, allowing our game to reach a wider audience and grow quickly.
  4. Advertising strategy: By using advertising platforms like YouTube Ads, Google Ads, Facebook Ads, and Instagram Ads, we will have our game's promotional video viewed by millions, which will increase the number of downloads.
  5. Advertising strategy: We will place advertisements for our game on blogs and news websites.

Thanks to our strong advertising network and strategy, our game will receive 10,000,000 downloads in just 2 months.

By releasing our game on multiple app stores instead of just one, the download rate will increase even more.

We will release our game on major digital stores such as the Play Store, Microsoft Store, App Store, and Steam.

By implementing these 5 advertising tactics, we will increase our game's download rate in a short time.

We aim for our game to have an average of 10,000,000 downloads within 2 months.

How will we generate revenue from the game project we will produce?

  1. Our game will cost 7 US dollars. Since it will be a paid game, we will earn money for each download.
  2. The game will feature a purchase system. Some characters, weapons, and vehicles in the game will be offered for a fee. Users can purchase this content for a certain price to strengthen their characters and improve their performance and progress in the game more quickly and effectively.

Thanks to the in-game purchase feature, we will generate significant revenue.

  1. By sharing our game on multiple digital stores instead of just one, we will further increase our revenue.
  2. We will add short ads to our game using Google AdMob and generate revenue from these ads.
  3. When our game's download numbers increase, we will advertise the products of companies for a fee.

Today, the gaming market is a highly demanded sector, and by entering this market, we will generate significant revenue in a short time.

With our expert game programming and e-commerce team, we will create great games, attract large audiences to our games, and generate significant profits.

Thanks to our strong advertising network and advertising tactics, our game will receive an average of 10,000,000 downloads in just 2 months.

Since we will be releasing our game on many digital stores, our game will definitely get a total of 10,000,000 downloads.

We will have earned a total average of 70,000,000 US dollars from our game.

Since the download price of our game will be 7 US dollars, we will earn 70,000,000 US dollars just from the number of downloads.

Even companies that make simple games are earning billions of dollars these days.

The gaming industry is a very profitable sector.

By investing in our holding company, you too will earn significant returns and increase your wealth.

How much revenue will you generate by investing in our game project?

If you lend our holding company 300,000 US dollars, I will return your money as 950,000 US dollars on February 26, 2027.

If you invest 300,000 US dollars in our holding company, we will return your money as 950,000 US dollars on February 26, 2027.

I will invest the 300,000 US dollars you lent to our holding company in the gaming sector, increase its value, and return it to you as 950,000 US dollars on February 26, 2027.

I will repay the 300,000 US dollars you lent to our holding company as a loan to you as 950,000 US dollars on February 26, 2027.

You will receive your money back as 950,000 US dollars on February 26, 2027.

By investing in our holding company, you will have increased your money within a few months.

How to contact us:

To learn how you can lend our holding company 300,000 US dollars, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.

To learn how you can invest 300,000 US dollars in our holding company, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.

To learn how you can increase your money by investing 300,000 US dollars in our game project, send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.

For detailed information, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.

To learn how you can lend our holding company 300,000 US dollars and to get more detailed information about our game project, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.

My WhatsApp contact number:
+212 619-202847

My Telegram username:
@adenholding

Signal contact number:
+447842572711

Signal username:
adenholding.88

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'Petrodollar needs to be pegged down' — economist Santosh Mehrotra

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K.J. Noh: 'From West Asia to East Asia - US war is heading to China' | Ep. 24

New mechanical panoramic film camera from Jeff Bridges

Link: wideluxx.com
Discussion: news.ycombinator.com/item?id=4…

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