Trump administration ends temporary immigration status for Myanmar citizens
https://www.aljazeera.com/news/2025/11/24/trump-administration-ends-temporary-immigration-status-for-myanmar-citizens?utm_source=flipboard&utm_medium=activitypub

Posted into Asia Pacific News @asia-pacific-news-AlJazeera

#miseajour #contact #ma #page #depense

📢 Mise à jour !
Nous avons amélioré notre page des dépenses et résolu un petit bug sur le formulaire de contact.
Tout fonctionne maintenant correctement ! 💬✅ J'espère! 😂😁

👉 Vous avez une question, un doute ou juste un mot gentil ?
N’hésitez pas à nous écrire depuis la page :
🔗 leshoshin.ca/chemin1.html#cont…

This story should be covered waaaaayy more than it is. The US has sanctioned six judges if the international criminal court ICC, because Trump didn’t like them issuing arrest warrants for Benjamin Netanyahu and former Minister of Defense Yoav Gallant. www.lemonde.fr/en/internati...

Nicolas Guillou, French ICC ju...

That nutjob Candace Owens is now claiming that the Macrons planned to assassinate her!
Oh well, one more thing to add to the defamation case!
nationalfile.com/telegram-foun…
This entry was edited (3 hours ago)

Testing the Survivability of Moss in Space


image

#science #space #extremophile #internationalspacestation #hackaday
posted by pod_feeder_v2

Tor improvements: Tagging protection & Forward secrecy

blog.torproject.org/introducin…

pzhdfe7jraknpj2qgu5cz2u3i4deuy…

Former Obama Speechwriter Sarah Hurwitz Melts Down Over Gaza Footage ‘Destroying’ Israel’s Narrative


So that just fucking happened

How can these words leave your mouth and you still think you're a decent person and not a huge fucking monster? Real "are we the baddies?" moment.

Former Obama Speechwriter Sarah Hurwitz Melts Down Over Gaza Footage ‘Destroying’ Israel’s Narrative


cross-posted from: lemmy.ml/post/39213871

So that just fucking happened

How can these words leave your mouth and you still think you're a decent person and not a huge fucking monster? Real "are we the baddies?" moment.

Been mildly depressed so I decided I'd thread the needle of familiarity, repetition and novelty and do two parallel runs of Shing Jea, first on Ritualist, then on Assassin.

I don't think there's awfully much to say about Ritualist. It's just good. Having an easy mix of party-wide protection spirits and great damage output from offensive spirits makes it super smooth to play. Especially since a Factions character has relatively limited Hero access, and none at all on Shing Jea.

For the Assassin, I took them down A/R and Critical Strikes/Marksmanship. To mix it up, I did all the "profession sampler" questlines before committing to Ranger, and the lack of early access to Shadow Arts and Critical Strikes survivability and energy management definitely makes it rough. Once you have access to Critical Eye and the rest of your Shadow Arts tools though, Critical Bow is extremely safe, comfortable and easy to play. In some ways it feels slightly worse than the turbo blender damage pumping of daggers, but I'll take comfort any day.

The worst thing now is having to get halfway through Factions to get my greedy little mitts on Barrage, lol. I guess it's as bad for Ritualist since you don't get Signet of Spirits naturally until the storyline split.

I think after my Assassin finishes Shing Jea I'll move on to taking a Dervish through Istan, something I'm looking forward to. I've never played Dervish at all before, aside from a janky P/D scythe spammer I tried during Wayfarer's Reverie, which was awful to play due to no shadowstep balling.

#GuildWars1 #GuildWars

This entry was edited (9 hours ago)

Imagine if we talked about other interests the way we talk about sexuality.

"Lockpicking for fun is only permissible if you either have an inborn desire to lockpick or you're trying to cope from lockpicking-related trauma. Also if you are a lockpicker you are a fundamentally evil, insane person who should be put down for the safety of the community."

November 25, Dresden - Ob Budapest , Dresden oder Düsseldorf -Free All Antifas! Unsere Solidarität…
antifainternational.tumblr.com…

"November 25, Dresden - Ob Budapest , Dresden oder Düsseldorf -Free All Antifas! Unsere Solidarität..."

»#Merz’ Treffen mit Premierminister #Netanjahu wird ein Präzedenzfall: Noch nie zuvor hat ein deutscher Bundeskanzler einen vom IStGH wegen mutmaßlicher #Kriegsverbrechen mit Haftbefehl gesuchten Regierungschef besucht.«

timesofisrael.com/liveblog_ent…

bsky.app/profile/martinglasena…

La rue Daunou, #paris2, débute rue Louis-le-Grand et avenue de l'Opéra et se termine boulevard des Capucines.
Aux n°7 et 9 : théâtre Daunou, construit entre 1919 et 1921.
Elle porte le nom Pierre Daunou (1761-1840), homme politique, historien et archiviste français.
Il devint député en 1789 et participa activement à la Révolution. Il fut emprisonné pendant la Terreur. Plus tard, il organisa les Archives nationales, enseigna l’histoire au Collège de France et publia de nombreux travaux. Il marqua durablement les institutions françaises.

“The chain of complicity runs straight from Gaza’s rubble to the heart of the US American logistics industry,” said David Adler, Co-General Coordinator of the Progressive International. “By exposing Interglobal’s role, we can begin to sever that chain—and confront the system that turns civilian slaughter into a business opportunity.”

dropsitenews.com/p/jersey-city…

#FreePalestine #USImperialism

One thing I've noticed about conversations about game difficulty is that for the most part, people on either 'side' tends to frame difficulty as being an obstacle to accessing the 'content' of a game, where they differ is whether they think that is a bad thing or not.

The idea that 'difficulty' can be an intrinsic part of the experience tend to get overshadowed, probably because you can recognize that and still fall in one camp or the other in the slapfight over adjustable difficulty settings.

Like, if a certain degree of 'difficulty' is part of the experience, shouldn't there be tools to make sure that everyone experience the same degree of difficulty? Like, if it's supposed to be "frustrating but manageable", everyone's threshold for that is going to be different. Or is the game supposed to be kind of a virtual art object that everyone interact in whatever way they can and if that's getting stuck on level 1, well that's your experience? And now we're right back to 'is it a good or a bad thing for a games difficulty to prevent people from experiencing The Content?'


Winning justice for Palestinians—and the enduring security that Jewish Israelis claim to want—will require reckoning with this entrenched national ethos of denial. Until we are finally willing to remember the horrors we’ve already wrought, there will surely be more to come.

jewishcurrents.org/newsletter/…

#Gaza #genocide