Trying to explain "How Capitalism Works" without mentioning its disastrous structural flaws for the masses is just a cover-up, albeit an entertaining one, I must admit.
#Capitalism needs "suckers" on an individual level, all the way to colonies on an "empire" level.
Fortunately, -although I have some doubts about stupidity-
both of these "characteristics" are beginning to disappear.
And this is precisely the path that capitalism will inevitably take.
the path of extinction
Anthony
in reply to datarama • • •One 3-d rendered game that stands out for me is The Long Dark. Its art style borders on cartoony: it's 3-d, but highly stylized and not hyperrealistic. This video gives a sense of it. It's one of the few games I've played as an adult where I felt like I had an experience. I remember and still think about it from time to time.
Hyperrealistic 3-d game art tends to trigger unpleasant feelings in me. Usually either it's the uncanny valley, where everything feels creepy, or it's one I can't easily describe where I feel like I'm smelling cellophane the whole time (everything's too shiny) and just want to leave before I'm sick from it. It's disorienting, almost dizzying, and I can't suspend disbelief enough to enjoy the game a lot of the time (while also acknowledging some of these games are visually very impressive). I've had this reaction to modern digital television shows too. I'll admit that maybe I'm unusual, but anyway I have a kind of "alienated" response to this kind of game art too.
The Long Dark -- VISUAL ENHANCEMENTS for High-End Systems
YouTube