game dev progress for the day! got more of the manor fleshed out. there will be rooms on the bottom side as well but i'm working on the top ones first.
it's kind of crazy how much longer working in 3D takes but i'm starting to get the hang of it, just some things i need to change from working in 2D i am getting a little tripped up on. i think a lot of it is the setup as well. once you get the models created and everything it is much smoother to build it all.
xianc78
in reply to beard ひげ • • •beard ひげ
in reply to xianc78 • • •@xianc78 that would be quite the undertaking. you would have to recognize what tiles from the tileset are being used, extract only those tiles and convert them into voxels, then determine what height everything should be at, and then put the tiles down at the exact coordinates. even then, the difference in dimensions and perspectives will result in the end user having to manually move and change a lot of stuff. not really worth even coding something like that imo.
the vast majority of people are not going to be converting their RPG Maker projects wholesale into RPG In A Box, and the only reason i'm sort of doing it is because i'm just messing around with the engine and testing stuff out. when i actually start doing a proper game i won't have anything from rpg maker, ideally.