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A Photorealistic Winter Village in Unreal Engine 5: A Technical Deep Dive
Principal Technical Artist Ihor Fridman returns to break down his Winter Village scene, explain how he made the scene run at 60+ FPS, and share some insights on how to make digital ice look like actual ice.
Shine McShine 🐌
in reply to Shine McShine 🐌 • • •Shine McShine 🐌
in reply to Shine McShine 🐌 • • •Cuando eres un gato:
*miau miau*
Pero un gato inteligente:
*bombardeen LA VANGUARDIA*
Bernie the Wordsmith
in reply to Shine McShine 🐌 • • •ChacheNEOguer
in reply to Shine McShine 🐌 • • •Jacobo Da Riva Muñoz
in reply to Shine McShine 🐌 • • •TxuseV
in reply to Shine McShine 🐌 • • •Mota
in reply to Shine McShine 🐌 • • •Disisdeguey🔻Pavlichenko🇵🇸
in reply to Shine McShine 🐌 • • •Visir Guardabosques Demon
in reply to Shine McShine 🐌 • • •¿En qué mente putrefacta puede haber parecido una buena idea ESO?
Fabianalcazar
in reply to Shine McShine 🐌 • • •Mercè
in reply to Shine McShine 🐌 • • •Ana
in reply to Shine McShine 🐌 • • •Salva
in reply to Shine McShine 🐌 • • •Mauriziano
in reply to Shine McShine 🐌 • • •Mistheart
in reply to Shine McShine 🐌 • • •Se ha publicado un fanfiction con pasos extra, quemando más planeta y con mucho mucho menos esfuerzo.
Que maravilla de futuro, ostia...
Pedro J. Hdez
in reply to Shine McShine 🐌 • • •subo el listón por encima de la atmósfera
theatlantic.com/technology/arc…
AI Is a Mass-Delusion Event
Charlie Warzel (The Atlantic)miriamcantano
in reply to Shine McShine 🐌 • • •El Dado Inquieto
in reply to Shine McShine 🐌 • • •House of Games
in reply to Shine McShine 🐌 • • •