Please tell your friends about federated social media site that speaks several fediverse protocols thus serving as a hub uniting them, hubzilla.eskimo.com, also check out friendica.eskimo.com, federated
macroblogging social media site, mastodon.eskimo.com a federated microblogging site, and yacy.eskimo.com an uncensored federated search engine. All Free!
And as much as I want to like Krita, GIMP and such, their workflows just can’t compare with proprietary software in many cases. Also, especially for photo editing, their feature sets can’t compare with Adobe’s or Affinity’s either.
I use Krita, GIMP and Affinity Photo pretty regularly, and while there have been great improvements to the open source alternatives recently, I just get stuff done with Affinity, while still having to constantly search the web for things Krita and GIMP hide somewhere deep within their menus.
All open source image editors I’ve used are in dire need of a complete UX rework (like Blender and Musescore successfully did) before being more than niche alternatives to proprietary software.
So, as of yet, I can definitely understand the wish for a feature-rich and easily usable image editing suite on Linux.
@nyankas @HiddenLayer555 Unfortunately I have to agree, I find Photoshop hands down much easier and more intuitive to use than Gimp even though I've been using Gimp ever since Adobe went to a subscription only model because I absolutely refuse the Klaus Schwab notion of you will own nothing and be happy, bullshit. I was more than willing to pay for Adobe software when I could buy it but fuck if I will rent it.
And that arrogant "I understand it, why don't you?!"-attitude is exactly what's so often the main issue in the design process of open source software.
I'd recommend watching by Tantacrul, the design lead for MuseScore and Audacity. In it, he shows some videos of first-time user tests he conducted for Inkscape recently. It's really fascinating to see, how users fail to do what they want because of confusing UX choices. And often it isn't even that hard to fix. But open source image editors are just full of these little annoyances by now, which really smell like the result of inadequate user testing. And no professional would prefer to work all day with software full of little annoyances when there are alternatives.
I mean, just try adding text in Krita, for example. There's a giant pop-up where you have to format your text without actually seeing it on your image. That's just klunky and far more time consuming than a WYSIWYG approach would be.
More: https://25.foss-backstage.design/news/session/achieving-excellence-in-open-source-software-design/Speaker: Martin Keary, aka TantacrulIn this talk, Mar...
It may take longer to learn how to do a task with a less polished interface, but if you're using software "pretty regularly", then most of your time will be spent doing rather than learning the basic functionality.
I can’t speak for Krita - I’ve not used it. But as someone who has designed a lot of software I agree with you fully here. Making software intuitive is the hardest and also most important part of my job. When I test with users the first time it soon becomes clear how stuff that me and my team thought made sense is totally opaque to the end users or just doesn’t make fit into the real world workflow. It’s all well and good expecting users to learn the software - there has to be an element of that - but if you force thought, cause confusion or waste time every time you do that you add friction to the product. That friction ruins the users experience of the product and can ruin productivity.
There is a balance to be made, complexity where it allows for power is fine, if you have dedicated frequent users. E.g. my favourite editor is Vim - very complicated and (initially) opaque but also extremely powerful and logical once you know it. But complexity that adds no power or complexity in software where you don’t expect users to be using the software frequently enough to be expert in it is not ok.
It's not just about quality, there's a lot missing or honestly plain worse in gimp for example, compared to affinity photo. I'm as big a proponent of OSS as any, it's just that software isn't there yet.
What's more, the target audience for that product are usually people who've had their chance encounter with programming and have decided against doing it. My anecdotal experience obviously. Edit: I mean it's unlikely they will contribute to features
I put about 2000 hours of work into $open_source_project. After a huge release 10xing the quality, we had about 1000x as many users.
The existing user base was ecstatic- for many of them, it was all they ever wanted and more. But we had 1000x more people saying "it just isn't there yet"
I'm a professional graphic designer and I will never EVER support any initiative trying to get privative support into Linux and this kind of shitty mindset from colleagues actually irks me. I will support any initiative trying to improve what we already have. You don't even need to be a developer nor donate money to help - bug reports and translations are also a thing. That's how we got to get high quality software like Krita, Inkscape or Blender.
Can I ask your perspective on the comments here saying that Krita and Inkscape just aren't comparable to their commercial alternatives?
The reason is... I'm not a professional graphic designer, I have a small consultancy with several staff and work with documents and spreadsheets all day.
Occasionally I encounter similar threads discussing the difference between LibreOffice and Microsoft Office, and the comments are all the same. So many people saying LibreOffice just "isn't there yet", or that it might be ok for casual use but not for power users.
But as someone who uses LibreOffice extensively with a broad feature set I've just never encountered something we couldn't do. Sure we might work around some rough edges occasionally, but the feature set is clearly comparable.
My strongly held suspicion is that it's a form of the dunning-kruger effect. People have a lot of experience using software-A so much so that they tend to overlook just how much skill and knowledge they have accumulated with that specific software. Then when they try software-B they misconstrue their lack of knowledge with that specific software as complexity.
My strongly held suspicion is that it's a form of the dunning-kruger effect. People have a lot of experience using software-A so much so that they tend to overlook just how much skill and knowledge they have accumulated with that specific software. Then when they try software-B they misconstrue their lack of knowledge with that specific software as complexity.
Can I ask your perspective on the comments here saying that Krita and Inkscape just aren’t comparable to their commercial alternatives?
I am a professional and have been doing this since... Well, I started with Mac OS 7, let's put it that way. Krita and Inkscape are like using craft scissors to cut sheetmetal. They re simply the wrong tool for the job. They are maybe 10% comparable to Adobe apps. Affinity apps are probably 60% or 70% comparable.
I've written a few articles in LibreOffice and the things I need to be able to do just can't be done in order to follow the structure of the zine I was writing for. It's a hobby zine and the work is free by everyone so they just reformatted it for me; but it still inconveniences others when things aren't within a certain expected standard. I do blame microsoft for it though; all office apps uses the same standard except microsoft, unfortunately all the users uses microsoft office...
and no, krita, inkscape, gimp, etc. can't replace Affinity. Affinity itself could barely replace Adobe in their first place. but it still has, for many. so it's not a learning issue. Affinity is more intuitive than Adobe, so in this case Adobe is just outdated.
the issue is more than just a lack of features. The UI is at least 15 years out of date.
Professionally the software just isn't there; and it's a real shame too, because I feel very uncomfortable using ANY microsoft products (on principle). But as far as Photoshop goes, there is photopea which is a great free browser based clone. Sadly there is no illustrator or indesign browser based clones that can match the quality of photopea, and the only desktop apps up for the job of matching Adobe is currently the Affinity Suite.
Advertising for a change needs great effort. I'd rather spend the effort in improving gimp, writing down whats missing and how to get there. Adding suppor for affinity won't improve gimp, does it?
It doesn't. But I wait something around 20 years for Gimp, all of my hope is gone. Inkscape evolved a lot, also Krita. Gimp just made babysteps in case of UI and UX and this is basically because of the outdated underlying technology as far as I know.
I am an FOSS frontend dev myself, so I hate to say this. I would love to fully switch to FOSS gfx software, but especially with Gimp, its a pain in the ass, to with it.
Affinity is a one-time fee at around 80€ for a Photoshop, InDesign and Illustrator clone. Except since using Affinity exclusively for a year now, it feels better than Adobe ever did. Much more modern. Only missing a rare few of features that have work-arounds.
But, as OP says. Linux support is sorely missed. Because it's much smaller than adobe there is a lack of community effort to get it to run on linux and if you manage to make it run, it craps out on you.
Since I work professionally with digital art and print, Krita, GIMP, etc. are sadly nowhere closer viable options (I have tried). Unfortunately I had to give up and install Windows last week solely to run Affinity properly, all other software that I use for work runs smoothly in linux, and like 95% of my preferred games (I too refuse to pay a subscription on principle).
Having Krita as basic image editing is doable. However, if you actually use them professionally, you'll realize that Krita is definitely not alternative to those.
Krita is a first-class painting software, and even its current development is more closer to be Clip Studio Paint alternative, like having comic layer, webtoon layout, etc. The dev is closely have observation on Clip Studio Paint development.
Affinity Photo is actually easier to use than any alternative, including Photoshop and even GIMP. Its base system also much more faster than Photoshop, GIMP, and even Krita.
If you wan't to use FOSS I get it, I want to. But when it comes to professionnal workflow you sometimes have to put your ego on the side. When I tried to ditch the Adobe Suite, the Free(dom) alternatives didn't worked for me or the proprietary alternatives were simply better.
Inkscape is great but Affinity Designer is superior in many regards and even it is inferior to Adobe Illustrator. GIMP and Krita are awesome tools, honestly GIMP3 makes me want to play more with it and Krita is an awesome digital painting software, one of the best out there. But for photo editing Affinity Photo is still better for my workflow even if I still prefer to use Adobe Photoshop and Lightroom.
The new redesign of Scribus in unstable is exciting but I don't see myself using it for professionnal work. Affinity Publisher is just better and yes again Adobe InDesign is still superior.
I've almost fully ditched Adobe (with the exception of Photoshop), I often try Free and Open Source alternatives and while some are good enough none can compare to Adobe who is leading the industry by the way, that's the sad truth as of today.
FYI, Affinity was bought by Canva, ~~this is probably an advertising.~~ Affinity will probably enshitify in the next release. Hopefully not, but who knows.
The problem is that if widespread Linux adoption is the goal, then the tools for amateurs isn’t going to cut it. Not even close. Tools that professionals use need to be available and they need to work like they do on macOS and Windows, it’s pretty much that simple. I think Darktable is fine for me tinkering around with my amateur photos. If I were a professional using it daily I’d probably hate it.
As much as we wish it wasn’t true, most people don’t really give a shit about their OS. It’s the logo that appears when they boot up their computers to work. What they do care about is having their tools available to them, if they can’t use the Adobe Suite, Pro Tools etc (and no, WINE is not a practical solution for most of these people) then Linux of any flavour is functionally useless to them. It’s changing somewhat now, but it’s why you’ll find that a lot of people in the creative industries stick with macOS, because for a long time the options for those professionals were just better on that platform and people tend to stick with what they know.
On the other side of that coin, you have software vendors looking at the single-digit market share that Linux on the desktop “enjoys” and coming to the fairly reasonable conclusion that building packages, fixing bugs and providing support for myriad different distros just isn’t worth the headaches it will inevitably cause for them.
I'm not really sure what assumptions you can reasonably make about me or my generation given that you have no idea who I am or how old I am, but I've been working with FOSS in my personal life for about 20 years give or take, a bit less than that in my professional life. I actually used to work in the music industry professionally before changing careers to tech with a FOSS slant during the pandemic, so I've seen both sides of this coin.
I'm genuinely not trying to shit on FOSS tools or say that they're not suitable for creative professionals (my gripes with Darktable are very much personal to me), I love FOSS and the philosophy strongly aligns with my personal values but it's not just about how "good" these tools are on an objective level. This is a cultural problem as much as it is an engineering problem, as you seem to have correctly identified.
You have to understand how ubiquitous something like Pro Tools suite is in the music industry and for how long that has been the case - the Pro Tools session format truly is a global industry standard by anyone's measure. You can walk into just about any professional recording studio on the planet with your session files and the recording engineer will know exactly what to do with them, and so will mastering engineers and record producers. If you go to school for audio engineering, they're teaching you Pro Tools. There are entire companies that produce outboard gear and control surfaces just for use with Pro Tools. You get the idea. The reason for that ubiquity is that Pro Tools, like many other creative software solutions, captured the market in the 90s when every other solution was an utter joke in comparison and they built on it from there. Sure, there's fantastic alternatives now, but when you know Pro Tools like the back of your hand and so do all of your colleagues and collaborators, when all of your hardware and software works with it seamlessly... how likely are you to change?
I'm not suggesting that this isn't a problem by the way - vendor lock-in is a serious bugbear of mine - but it's a very real barrier to getting creative professionals to switch to FOSS alternatives, and in turn to getting software vendors to take FOSS platforms seriously. It's a reality that cannot be hand-waved away by saying that x or y tool works great and that people just need to learn it and switch so that they can use Linux. If you can't run Pro Tools on Linux, that's a whole industry that won't use it. It's that simple.
GIMP is honestly fantastic. My workflow goes draw in GIMP, import to Inkscape to convert pieces to vector, then bring them into Godot where shaders get applied. I would rather draw in GIMP than any other program. I find drawing in Inkscape super awkward in comparison. GIMP is pretty no-frills, but it does the job. With Darkroom I've found it useful for importing high res raw images for textures too.
I don't know why people hate on it so much. It's all about using the tools you're comfortable with.
Yea yea. I'd love it, but it would still be a proprietary product you'd be tied into as a customer. I'd rather support Graphite when I can graphite.rs/ as well as Krita and Inkscape.
Open source free software. A vector graphics creativity suite with a clean, intuitive interface. Opens instantly (no signup) and runs locally in a browser. Exports SVG, PNG, JPG.
I don't mind paying for software either. I own Affinity & Zbrush licenses. However I run the risk that in the future, these products may be sold to the highest bidder and development stalls (as it happened a couple years ago in the case of Zbrush) or interoperability suffers. When this happens, you have to go through learning a different program, and DCCs are... huge. Whole factories. It's very hard to reinvest the time necessary to learn them inside out and be proficient again. It is also impossible to contribute to a non-open codebase. Proprietary programs are ticking bombs.
HiddenLayer555
in reply to Mrn1c3n1c3 • • •nyankas
in reply to HiddenLayer555 • • •This isn’t Adobe.
And as much as I want to like Krita, GIMP and such, their workflows just can’t compare with proprietary software in many cases. Also, especially for photo editing, their feature sets can’t compare with Adobe’s or Affinity’s either.
I use Krita, GIMP and Affinity Photo pretty regularly, and while there have been great improvements to the open source alternatives recently, I just get stuff done with Affinity, while still having to constantly search the web for things Krita and GIMP hide somewhere deep within their menus.
All open source image editors I’ve used are in dire need of a complete UX rework (like Blender and Musescore successfully did) before being more than niche alternatives to proprietary software.
So, as of yet, I can definitely understand the wish for a feature-rich and easily usable image editing suite on Linux.
Nanook
in reply to nyankas • •HelloRoot
in reply to Nanook • • •ElectricAirship
in reply to nyankas • • •nyankas
in reply to ElectricAirship • • •And that arrogant "I understand it, why don't you?!"-attitude is exactly what's so often the main issue in the design process of open source software.
I'd recommend watching by Tantacrul, the design lead for MuseScore and Audacity. In it, he shows some videos of first-time user tests he conducted for Inkscape recently. It's really fascinating to see, how users fail to do what they want because of confusing UX choices. And often it isn't even that hard to fix. But open source image editors are just full of these little annoyances by now, which really smell like the result of inadequate user testing. And no professional would prefer to work all day with software full of little annoyances when there are alternatives.
I mean, just try adding text in Krita, for example. There's a giant pop-up where you have to format your text without actually seeing it on your image. That's just klunky and far more time consuming than a WYSIWYG approach would be.
Tantacrul – Achieving Excellence in Open Source Software Design #FOSSDesign
YouTubeTankieTanuki [he/him]
in reply to nyankas • • •Palacegalleryratio [he/him]
in reply to nyankas • • •I can’t speak for Krita - I’ve not used it. But as someone who has designed a lot of software I agree with you fully here. Making software intuitive is the hardest and also most important part of my job. When I test with users the first time it soon becomes clear how stuff that me and my team thought made sense is totally opaque to the end users or just doesn’t make fit into the real world workflow. It’s all well and good expecting users to learn the software - there has to be an element of that - but if you force thought, cause confusion or waste time every time you do that you add friction to the product. That friction ruins the users experience of the product and can ruin productivity.
There is a balance to be made, complexity where it allows for power is fine, if you have dedicated frequent users. E.g. my favourite editor is Vim - very complicated and (initially) opaque but also extremely powerful and logical once you know it. But complexity that adds no power or complexity in software where you don’t expect users to be using the software frequently enough to be expert in it is not ok.
Ulrich
in reply to HiddenLayer555 • • •piratekaiser
in reply to Ulrich • • •It's not just about quality, there's a lot missing or honestly plain worse in gimp for example, compared to affinity photo. I'm as big a proponent of OSS as any, it's just that software isn't there yet.
What's more, the target audience for that product are usually people who've had their chance encounter with programming and have decided against doing it. My anecdotal experience obviously. Edit: I mean it's unlikely they will contribute to features
OsrsNeedsF2P
in reply to piratekaiser • • •I put about 2000 hours of work into $open_source_project. After a huge release 10xing the quality, we had about 1000x as many users.
The existing user base was ecstatic- for many of them, it was all they ever wanted and more. But we had 1000x more people saying "it just isn't there yet"
mmmm
in reply to Mrn1c3n1c3 • • •null_dot
in reply to mmmm • • •Can I ask your perspective on the comments here saying that Krita and Inkscape just aren't comparable to their commercial alternatives?
The reason is... I'm not a professional graphic designer, I have a small consultancy with several staff and work with documents and spreadsheets all day.
Occasionally I encounter similar threads discussing the difference between LibreOffice and Microsoft Office, and the comments are all the same. So many people saying LibreOffice just "isn't there yet", or that it might be ok for casual use but not for power users.
But as someone who uses LibreOffice extensively with a broad feature set I've just never encountered something we couldn't do. Sure we might work around some rough edges occasionally, but the feature set is clearly comparable.
My strongly held suspicion is that it's a form of the dunning-kruger effect. People have a lot of experience using software-A so much so that they tend to overlook just how much skill and knowledge they have accumulated with that specific software. Then when they try software-B they misconstrue their lack of knowledge with that specific software as complexity.
mmmm
in reply to null_dot • • •You just answered yourself.
cygnus
in reply to null_dot • • •I am a professional and have been doing this since... Well, I started with Mac OS 7, let's put it that way. Krita and Inkscape are like using craft scissors to cut sheetmetal. They re simply the wrong tool for the job. They are maybe 10% comparable to Adobe apps. Affinity apps are probably 60% or 70% comparable.
sibachian
in reply to null_dot • • •I've written a few articles in LibreOffice and the things I need to be able to do just can't be done in order to follow the structure of the zine I was writing for. It's a hobby zine and the work is free by everyone so they just reformatted it for me; but it still inconveniences others when things aren't within a certain expected standard. I do blame microsoft for it though; all office apps uses the same standard except microsoft, unfortunately all the users uses microsoft office...
and no, krita, inkscape, gimp, etc. can't replace Affinity. Affinity itself could barely replace Adobe in their first place. but it still has, for many. so it's not a learning issue. Affinity is more intuitive than Adobe, so in this case Adobe is just outdated.
the issue is more than just a lack of features. The UI is at least 15 years out of date.
Professionally the software just isn't there; and it's a real shame too, because I feel very uncomfortable using ANY microsoft products (on principle). But as far as Photoshop goes, there is photopea which is a great free browser based clone. Sadly there is no illustrator or indesign browser based clones that can match the quality of photopea, and the only desktop apps up for the job of matching Adobe is currently the Affinity Suite.
enemenemu
in reply to Mrn1c3n1c3 • • •RambaZamba
in reply to enemenemu • • •Yes, but if I wait for Gimp & Co. to become an alternative, I will be long retired or - most likely - dead.
So having Affinity on Linux would be fantastic for gfx professionals.
enemenemu
in reply to RambaZamba • • •Understandable.
Advertising for a change needs great effort. I'd rather spend the effort in improving gimp, writing down whats missing and how to get there. Adding suppor for affinity won't improve gimp, does it?
RambaZamba
in reply to enemenemu • • •It doesn't. But I wait something around 20 years for Gimp, all of my hope is gone. Inkscape evolved a lot, also Krita. Gimp just made babysteps in case of UI and UX and this is basically because of the outdated underlying technology as far as I know.
I am an FOSS frontend dev myself, so I hate to say this. I would love to fully switch to FOSS gfx software, but especially with Gimp, its a pain in the ass, to with it.
Sonalder
in reply to enemenemu • • •azuth
in reply to Sonalder • • •nasi_goreng
in reply to azuth • • •brax
in reply to Mrn1c3n1c3 • • •sibachian
in reply to brax • • •Affinity is a one-time fee at around 80€ for a Photoshop, InDesign and Illustrator clone. Except since using Affinity exclusively for a year now, it feels better than Adobe ever did. Much more modern. Only missing a rare few of features that have work-arounds.
But, as OP says. Linux support is sorely missed. Because it's much smaller than adobe there is a lack of community effort to get it to run on linux and if you manage to make it run, it craps out on you.
Since I work professionally with digital art and print, Krita, GIMP, etc. are sadly nowhere closer viable options (I have tried). Unfortunately I had to give up and install Windows last week solely to run Affinity properly, all other software that I use for work runs smoothly in linux, and like 95% of my preferred games (I too refuse to pay a subscription on principle).
nasi_goreng
in reply to brax • • •Having Krita as basic image editing is doable.
However, if you actually use them professionally, you'll realize that Krita is definitely not alternative to those.
Krita is a first-class painting software, and even its current development is more closer to be Clip Studio Paint alternative, like having comic layer, webtoon layout, etc.
The dev is closely have observation on Clip Studio Paint development.
Affinity Photo is actually easier to use than any alternative, including Photoshop and even GIMP. Its base system also much more faster than Photoshop, GIMP, and even Krita.
Sonalder
in reply to Mrn1c3n1c3 • • •If you wan't to use FOSS I get it, I want to. But when it comes to professionnal workflow you sometimes have to put your ego on the side. When I tried to ditch the Adobe Suite, the Free(dom) alternatives didn't worked for me or the proprietary alternatives were simply better.
Inkscape is great but Affinity Designer is superior in many regards and even it is inferior to Adobe Illustrator.
GIMP and Krita are awesome tools, honestly GIMP3 makes me want to play more with it and Krita is an awesome digital painting software, one of the best out there. But for photo editing Affinity Photo is still better for my workflow even if I still prefer to use Adobe Photoshop and Lightroom.
The new redesign of Scribus in unstable is exciting but I don't see myself using it for professionnal work. Affinity Publisher is just better and yes again Adobe InDesign is still superior.
I've almost fully ditched Adobe (with the exception of Photoshop), I often try Free and Open Source alternatives and while some are good enough none can compare to Adobe who is leading the industry by the way, that's the sad truth as of today.
Here is a list of alternative to Adobe I've made : alternativeto.net/lists/25812/…
Edit : grammar and typos
pelespirit
in reply to Mrn1c3n1c3 • • •jagged_circle
in reply to Mrn1c3n1c3 • • •The Menemen
in reply to jagged_circle • • •quack
in reply to The Menemen • • •The problem is that if widespread Linux adoption is the goal, then the tools for amateurs isn’t going to cut it. Not even close. Tools that professionals use need to be available and they need to work like they do on macOS and Windows, it’s pretty much that simple. I think Darktable is fine for me tinkering around with my amateur photos. If I were a professional using it daily I’d probably hate it.
As much as we wish it wasn’t true, most people don’t really give a shit about their OS. It’s the logo that appears when they boot up their computers to work. What they do care about is having their tools available to them, if they can’t use the Adobe Suite, Pro Tools etc (and no, WINE is not a practical solution for most of these people) then Linux of any flavour is functionally useless to them. It’s changing somewhat now, but it’s why you’ll find that a lot of people in the creative industries stick with macOS, because for a long time the options for those professionals were just better on that platform and people tend to stick with what they know.
On the other side of that coin, you have software vendors looking at the single-digit market share that Linux on the desktop “enjoys” and coming to the fairly reasonable conclusion that building packages, fixing bugs and providing support for myriad different distros just isn’t worth the headaches it will inevitably cause for them.
Classic chicken and egg problem.
jagged_circle
in reply to quack • • •Nah, they work great. The problem is just your generation.
If you learned the other tools first, you would say that adobe suite is clunky, difficult to use, and not suitable for professionals.
Gimp and inkscape both run fine on macOS and Windows.
quack
in reply to jagged_circle • • •I'm not really sure what assumptions you can reasonably make about me or my generation given that you have no idea who I am or how old I am, but I've been working with FOSS in my personal life for about 20 years give or take, a bit less than that in my professional life. I actually used to work in the music industry professionally before changing careers to tech with a FOSS slant during the pandemic, so I've seen both sides of this coin.
I'm genuinely not trying to shit on FOSS tools or say that they're not suitable for creative professionals (my gripes with Darktable are very much personal to me), I love FOSS and the philosophy strongly aligns with my personal values but it's not just about how "good" these tools are on an objective level. This is a cultural problem as much as it is an engineering problem, as you seem to have correctly identified.
You have to understand how ubiquitous something like Pro Tools suite is in the music industry and for how long that has been the case - the Pro Tools session format truly is a global industry standard by anyone's measure. You can walk into just about any professional recording studio on the planet with your session files and the recording engineer will know exactly what to do with them, and so will mastering engineers and record producers. If you go to school for audio engineering, they're teaching you Pro Tools. There are entire companies that produce outboard gear and control surfaces just for use with Pro Tools. You get the idea. The reason for that ubiquity is that Pro Tools, like many other creative software solutions, captured the market in the 90s when every other solution was an utter joke in comparison and they built on it from there. Sure, there's fantastic alternatives now, but when you know Pro Tools like the back of your hand and so do all of your colleagues and collaborators, when all of your hardware and software works with it seamlessly... how likely are you to change?
I'm not suggesting that this isn't a problem by the way - vendor lock-in is a serious bugbear of mine - but it's a very real barrier to getting creative professionals to switch to FOSS alternatives, and in turn to getting software vendors to take FOSS platforms seriously. It's a reality that cannot be hand-waved away by saying that x or y tool works great and that people just need to learn it and switch so that they can use Linux. If you can't run Pro Tools on Linux, that's a whole industry that won't use it. It's that simple.
EddoWagt
in reply to jagged_circle • • •millie
in reply to EddoWagt • • •GIMP is honestly fantastic. My workflow goes draw in GIMP, import to Inkscape to convert pieces to vector, then bring them into Godot where shaders get applied. I would rather draw in GIMP than any other program. I find drawing in Inkscape super awkward in comparison. GIMP is pretty no-frills, but it does the job. With Darkroom I've found it useful for importing high res raw images for textures too.
I don't know why people hate on it so much. It's all about using the tools you're comfortable with.
Hadriscus
in reply to Mrn1c3n1c3 • • •Free online vector editor & procedural design tool
Graphiteamateurcrastinator
in reply to Hadriscus • • •Hadriscus
in reply to amateurcrastinator • • •