Inkscape 1.4.2 is out!
2-in-1 release – Inkscape 1.4.2 is out! | Inkscape
Inkscape 1.4.2 is here! This update brings more than 70 bug & crash fixes, a fresh splash screen, new path cleanup tools, updated translations and enhanced support for file formats like Affinity Designer and Vectornator.inkscape.org
duchess
in reply to petsoi • • •doubtingtammy
in reply to duchess • • •Luke
in reply to duchess • • •As someone who uses GIMP very effectively for commercial work, I am increasingly feeling like people who say that GIMP isn't a capable alternative are simply ignorant of it's capabilities. Yeah, it doesn't work like Photoshop. Yeah, it doesn't work like Affinity Photo. Yeah, it doesn't work like Photopea.
But yeah, it does work, and works well. If you apply a bit of patience to learn how it works, then it's also very easy to use, eventually. Maybe it doesn't cover all the use-cases, but it's ignorant to say that it categorically isn't capable for commercial use.
daniskarma
in reply to Luke • • •I have never used any of those other softwares in more than a decade.
I still only use GIMP for image editing out of principle.
Still have to check every time for GIMP shortcuts because they are so counter intuitive. And there are so many counter intuitive things about it.
IMHO it have the same issue that Libreoffice. It was really made decades ago and never really updated. It's like that meme about workflows. In their efforts not to break workflows they have gotten behind in UX compared to other software.
Also development seems to be stopping to a halt with each release compared to other more modern foss projects. I suppose it's due an ancient codebase that's probably really hard to work with.
I use it. It can do a lot. But UX and development speed in GIMP is not up to par with projects like Krita, Inkscape or Blender (to name a few).
Ardens
in reply to daniskarma • • •daniskarma
in reply to Ardens • • •I economically support other foss projects. Not just gimp really, as I have not probe whatsoever, but I have this feeling that there's some development issues with it.
Godot is one of the ones I think is going to grow bigger than commercial alternatives (like Blender) for instance.
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in reply to duchess • • •Eheran
in reply to duchess • • •daniskarma
in reply to Eheran • • •8000gnat
in reply to duchess • • •data1701d (He/Him)
in reply to 8000gnat • • •