ChimeraOS dev announced Kazeta, a new Linux OS aimed at recreating a classic console experience
ChimeraOS dev announced Kazeta, a new Linux OS aimed at recreating a classic console experience
The developer of ChimeraOS has announced Kazeta, a new Linux OS that aims to provide more of a classic gaming console like experience.Liam Dawe (GamingOnLinux)
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wetbeardhairs
in reply to Vittelius • • •I was kicking around the idea of building an arcade machine at home and this might just be the one....
Now the real question - can you play old school platformers on it with split second precision that doesnt get interrupted by random shit on the OS? Even Nintendo's SNES Classic was horseshit for games like Megaman. Or maybe I just suck now.
Anivia
in reply to wetbeardhairs • • •cram
in reply to Vittelius • • •bricked
in reply to Vittelius • • •WhatGodIsMadeOf
in reply to bricked • • •bricked
in reply to WhatGodIsMadeOf • • •sic_semper_tyrannis
in reply to Vittelius • • •Trainguyrom
in reply to Vittelius • • •Chloé 🥕
in reply to Vittelius • • •this is the peak of "cool but functionally useless"
i unironically love it
randomaside
in reply to Vittelius • • •Lemmchen
in reply to Vittelius • • •xthexder
in reply to Lemmchen • • •Once upon a time I owned a GameCube memory card, specifically so that I could have my own save progression when visiting my friend's house (who actually owned the GameCube and games). That may not really apply anymore?
On another note though, making the sd card read only means it will last significantly longer. Flash storage (like SD cards) have limited write cycles, so this preserves the games themselves while leaving the much smaller save files to be written somewhere else where they're easier to back up.
pastermil
in reply to xthexder • • •humanoidchaos
in reply to pastermil • • •I think I've solved the problem of computer gaming.
It's emulating on a gaming laptop with save data automatically backed up to MEGA.
xthexder
in reply to pastermil • • •Bit rot happens on much longer time scales (like 10+ years), and can happen regardless of use. Most storage media has this as an issue though, so that's why it's always good to have backups.
Save games probably wouldn't have a huge effect on write endurance, but certainly in some uses that write constantly like a dashcam, it could potentially destroy the flash in a matter of months. There are endurance sd cards for this kind of application, but they usually come in smaller sizes, and I've still had them fail eventually.
HiddenLayer555
in reply to Lemmchen • • •BudgetBandit
in reply to Vittelius • • •ElectricMachman
in reply to Vittelius • • •pfr
in reply to Vittelius • • •Blisterexe
in reply to pfr • • •ChaoticNeutralCzech
in reply to Vittelius • • •HiddenLayer555
in reply to Vittelius • • •Maybe I'm just a young whipper snapper but I don't get why people would want cartridges when freely copying the files to the main drive is an option since this would only work with DRM-free games. Cartridges were historically used instead of floppy disks or optical disks for DRM as you can make them basically impossible to duplicate. Even now the only reason Nintendo still sells cartridges is to allow the same game to be played in different devices with different logged in accounts while ensuring there is only one copy available between them.
So now instead of storing games on the computer itself, you have to go out of your way to put them on individual SD cards?
Also, is it strictly one game per SD card? That would be pretty wasteful of the available space for smaller games.
I feel like someone who's so nontechnical they can't even figure out Steam's UI, which is developed by a massive company with dedicated UX engineers and comprehensive QA for all their software, would probably also not be able to figure out installing a Linux OS, especially one that doesn't boot into a normal GUI by default. It also assumes they will have a dedicated computer just for console style gaming, which nontechnical users probably wouldn't bother with. Unless they plan on selling devices with their OS preinstalled as dedicated game consoles?
Also, you still have to interact with GOG to get the games. And also be able to find the app data direcrory GOG downloads games to in order to put them onto an SD card.
This also directly contradicts a quote later in the article: "Kazeta is definitely not for everyone. It requires a bit of work to get started"
Fair enough if you just want physical media in general, but I feel like people collecting physical media would specifically want ones branded by the company and not generic SD cards.
Bur there's things in between digital storefronts and physical read-only media. Why not just have a special directory on the desktop that autodetects games copied into it? I assume that's basically what happens when you insert an SD card with a game on it.
If you want to keep games atomic and prevent corruption of the directory structure, why not just support game directories in the form of tar or zip files and automatically mount them as a virtual filesystem?
Don't flash based storage put your data at risk of corruption if you leave it unpowered for too long? Having the games on the SSD you have powered every day sounds like it would be safer.
Though at least the flash's write cycle limit wouldn't matter with read only cards.