Groundbreaking discovery at 'underwater Stonehenge' in Lake Michigan rewrites human history
The 9,000-year-old site lies 40 feet below the surface of Grand Traverse Bay and features large stones arranged in a line culminating in a hexagon, near a boulder bearing an animal carving of a mastodon, an Ice Age species that went extinct more than 11,000 years ago.
Experts believe the relief served as a time marker, dating the structure to around 7000BC.
dailymail.co.uk/sciencetech/ar…
Groundbreaking discovery at 'underwater Stonehenge' in Lake Michigan rewrites human history
A mysterious, Stonehenge-like structure beneath Lake Michigan has revealed new clues that could reshape our understanding of early human history in North America.Osheen Yadav (Daily Mail)
Mr.NutterButter
in reply to beard ひげ • • •oh it's voxel?
That's really cool.
beard ひげ
in reply to Mr.NutterButter • • •@Mr_NutterButter yeah so the horror game test demo thing is going to be voxel based. whether i use simple polygons or not for the REAL horror game depends on if the engine i'm using for it has implemented that feature by the time i get around to it.
god's disdain 2 is probably going to go back to 2d. it's going to be a tactics rpg and i would feel waaaay more comfortable making something like that in rpg maker. a horror game is heaps more simple as far as all of the mechanics go. i also just like the idea of nice looking 2D for tactics games instead of it being a lower quality 3d, if that makes sense. the lower quality 3d for a horror game works really well because it plays into the "less is more" aspect of horror. with a tactics rpg, i'd want to go either 2d or at the very minimum like ps2/gamecube graphics, and i don't possess the capability to do the latter on my own.
xianc78
in reply to beard ひげ • • •beard ひげ
in reply to xianc78 • • •